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| | CullingSet () |
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| | CullingSet (const CullingSet &cs) |
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| | CullingSet (const CullingSet &cs, const Matrix &matrix, const Vec4 &pixelSizeVector) |
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| CullingSet & | operator= (const CullingSet &cs) |
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| void | set (const CullingSet &cs) |
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| void | set (const CullingSet &cs, const Matrix &matrix, const Vec4 &pixelSizeVector) |
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| void | setCullingMask (Mask mask) |
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| Mask | getCullingMask () const |
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| void | setFrustum (Polytope &cv) |
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| Polytope & | getFrustum () |
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| const Polytope & | getFrustum () const |
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| void | addStateFrustum (StateSet *stateset, Polytope &polytope) |
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| void | getStateFrustumList (StateFrustumList &sfl) |
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| StateFrustumList & | getStateFrustumList () |
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| void | addOccluder (ShadowVolumeOccluder &cv) |
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| void | setPixelSizeVector (const Vec4 &v) |
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| Vec4 & | getPixelSizeVector () |
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| const Vec4 & | getPixelSizeVector () const |
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| void | setSmallFeatureCullingPixelSize (float value) |
| | Threshold at which small features are culled. More...
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| float & | getSmallFeatureCullingPixelSize () |
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| float | getSmallFeatureCullingPixelSize () const |
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| float | pixelSize (const Vec3 &v, float radius) const |
| | Compute the pixel of an object at position v, with specified radius. More...
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| float | pixelSize (const BoundingSphere &bs) const |
| | Compute the pixel of a bounding sphere. More...
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| float | clampedPixelSize (const Vec3 &v, float radius) const |
| | Compute the pixel of an object at position v, with specified radius. More...
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| float | clampedPixelSize (const BoundingSphere &bs) const |
| | Compute the pixel of a bounding sphere. More...
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| bool | isCulled (const std::vector< Vec3 > &vertices) |
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| bool | isCulled (const BoundingBox &bb) |
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| bool | isCulled (const BoundingSphere &bs) |
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| void | pushCurrentMask () |
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| void | popCurrentMask () |
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| void | resetCullingMask () |
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| void | disableAndPushOccludersCurrentMask (NodePath &nodePath) |
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| void | popOccludersCurrentMask (NodePath &nodePath) |
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| virtual | ~CullingSet () |
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| | Referenced () |
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| | Referenced (bool threadSafeRefUnref) |
| | Deprecated, Referenced is now always uses thread safe ref/unref, use default Referenced() constructor instead. More...
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| | Referenced (const Referenced &) |
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| Referenced & | operator= (const Referenced &) |
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| virtual void | setThreadSafeRefUnref (bool) |
| | Deprecated, Referenced is always theadsafe so there method now has no effect and does not need to be called. More...
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| bool | getThreadSafeRefUnref () const |
| | Get whether a mutex is used to ensure ref() and unref() are thread safe. More...
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| OpenThreads::Mutex * | getRefMutex () const |
| | Get the mutex used to ensure thread safety of ref()/unref(). More...
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| int | ref () const |
| | Increment the reference count by one, indicating that this object has another pointer which is referencing it. More...
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| int | unref () const |
| | Decrement the reference count by one, indicating that a pointer to this object is no longer referencing it. More...
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| int | unref_nodelete () const |
| | Decrement the reference count by one, indicating that a pointer to this object is no longer referencing it. More...
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| int | referenceCount () const |
| | Return the number of pointers currently referencing this object. More...
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| ObserverSet * | getObserverSet () const |
| | Get the ObserverSet if one is attached, otherwise return NULL. More...
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| ObserverSet * | getOrCreateObserverSet () const |
| | Get the ObserverSet if one is attached, otherwise create an ObserverSet, attach it, then return this newly created ObserverSet. More...
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| void | addObserver (Observer *observer) const |
| | Add a Observer that is observing this object, notify the Observer when this object gets deleted. More...
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| void | removeObserver (Observer *observer) const |
| | Remove Observer that is observing this object. More...
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A CullingSet class which contains a frustum and a list of occluders.