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OpenSceneGraph 3.6.5
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#include <osg/Object>#include <osg/StateSet>#include <osg/BoundingSphere>#include <osg/BoundingBox>#include <osg/Callback>#include <string>#include <vector>Classes | |
| class | osg::Node |
| Base class for all internal nodes in the scene graph. More... | |
| struct | osg::Node::ComputeBoundingSphereCallback |
| Callback to allow users to override the default computation of bounding volume. More... | |
Namespaces | |
| namespace | osgTerrain |
| The osgTerrain library is a NodeKit that provides geospecifc terrain rendering support. | |
| namespace | osg |
| The core osg library provides the basic scene graph classes such as Nodes, State and Drawables, and maths and general helper classes. | |
Macros | |
| #define | OSG_NODE 1 |
| #define | META_Node(library, name) |
| META_Node macro define the standard clone, isSameKindAs, className and accept methods. More... | |
Typedefs | |
| typedef std::vector< Node * > | osg::NodePath |
| A vector of Nodes pointers which is used to describe the path from a root node to a descendant. More... | |
| typedef std::vector< NodePath > | osg::NodePathList |
| A vector of NodePath, typically used to describe all the paths from a node to the potential root nodes it has. More... | |
| typedef std::vector< Matrix > | osg::MatrixList |
| A vector of NodePath, typically used to describe all the paths from a node to the potential root nodes it has. More... | |
| #define META_Node | ( | library, | |
| name | |||
| ) |
META_Node macro define the standard clone, isSameKindAs, className and accept methods.
Use when subclassing from Node to make it more convenient to define the required pure virtual methods.
| #define OSG_NODE 1 |
| Generated at Fri Jan 31 2020 11:03:07 for the OpenSceneGraph by doxygen 1.9.5. |