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| virtual | ~ReversePrimitiveFunctor () |
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| osg::PrimitiveSet * | getReversedPrimitiveSet () |
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| virtual void | setVertexArray (unsigned int, const osg::Vec2 *) |
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| virtual void | setVertexArray (unsigned int, const osg::Vec3 *) |
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| virtual void | setVertexArray (unsigned int, const osg::Vec4 *) |
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| virtual void | setVertexArray (unsigned int, const osg::Vec2d *) |
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| virtual void | setVertexArray (unsigned int, const osg::Vec3d *) |
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| virtual void | setVertexArray (unsigned int, const osg::Vec4d *) |
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| virtual void | drawArrays (GLenum mode, GLint first, GLsizei count) |
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| virtual void | drawElements (GLenum mode, GLsizei count, const GLubyte *indices) |
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| virtual void | drawElements (GLenum mode, GLsizei count, const GLushort *indices) |
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| virtual void | drawElements (GLenum mode, GLsizei count, const GLuint *indices) |
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| virtual void | begin (GLenum mode) |
| | Mimics the OpenGL glBegin() function. More...
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| virtual void | vertex (unsigned int) |
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| virtual void | end () |
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| virtual | ~PrimitiveIndexFunctor () |
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| virtual void | setVertexArray (unsigned int count, const Vec2 *vertices)=0 |
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| virtual void | setVertexArray (unsigned int count, const Vec3 *vertices)=0 |
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| virtual void | setVertexArray (unsigned int count, const Vec4 *vertices)=0 |
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| virtual void | setVertexArray (unsigned int count, const Vec2d *vertices)=0 |
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| virtual void | setVertexArray (unsigned int count, const Vec3d *vertices)=0 |
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| virtual void | setVertexArray (unsigned int count, const Vec4d *vertices)=0 |
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| virtual void | drawArrays (GLenum mode, GLint first, GLsizei count)=0 |
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| virtual void | drawElements (GLenum mode, GLsizei count, const GLubyte *indices)=0 |
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| virtual void | drawElements (GLenum mode, GLsizei count, const GLushort *indices)=0 |
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| virtual void | drawElements (GLenum mode, GLsizei count, const GLuint *indices)=0 |
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