#include <osgSim/Export>
#include <osg/Vec4>
#include <osg/Referenced>
Go to the source code of this file.
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| class | osgSim::ScalarsToColors |
| | ScalarsToColors defines the interface to map a scalar value to a color, and provides a default implementation of the mapping functionaltity, with colors ranging from black to white across the min - max scalar range. More...
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| namespace | osgSim |
| | The osgSim library is a NodeKit that extends the core scene graph to support nodes and drawables that specific to the visual simulation, such a navigational light point support and OpenFlight style degrees of freedom transform.
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◆ OSGSIM_SCALARSTCOLORS
| #define OSGSIM_SCALARSTCOLORS 1 |