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| | ParallelSplitShadowMap (osg::Geode **debugGroup=NULL, int icountplanes=3) |
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| | ParallelSplitShadowMap (const ParallelSplitShadowMap &es, const osg::CopyOp ©op=osg::CopyOp::SHALLOW_COPY) |
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| | META_Object (osgShadow, ParallelSplitShadowMap) |
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| virtual void | init () |
| | Initialize the ShadowedScene and local cached data structures.
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| virtual void | update (osg::NodeVisitor &nv) |
| | Run the update traversal of the ShadowedScene and update any loca chached data structures.
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| virtual void | cull (osgUtil::CullVisitor &cv) |
| | Run the cull traversal of the ShadowedScene and set up the rendering for this ShadowTechnique.
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| virtual void | cleanSceneGraph () |
| | Clean scene graph from any shadow technique specific nodes, state and drawables.
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| void | setDebugColorOn () |
| | Switch on the debug coloring in GLSL (only the first 3 texture/splits showed for visualisation.
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| void | setPolygonOffset (const osg::Vec2f &p) |
| | Set the polygon offset osg::Vec2f(factor,unit)
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| const osg::Vec2f & | getPolygonOffset () const |
| | Get the polygon offset osg::Vec2f(factor,unit)
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| void | setTextureResolution (unsigned int resolution) |
| | Set the texture resolution.
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| unsigned int | getTextureResolution () const |
| | Get the texture resolution.
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| void | setMaxFarDistance (double farDist) |
| | Set the max far distance.
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| double | getMaxFarDistance () const |
| | Get the max far distance.
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| void | setMoveVCamBehindRCamFactor (double distFactor) |
| | Set the factor for moving the virtual camera behind the real camera.
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| double | getMoveVCamBehindRCamFactor () const |
| | Get the factor for moving the virtual camera behind the real camera.
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| void | setMinNearDistanceForSplits (double nd) |
| | Set min near distance for splits.
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| double | getMinNearDistanceForSplits () const |
| | Get min near distance for splits.
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| void | setUserLight (osg::Light *light) |
| | set a user defined light for shadow simulation (sun light, ... ) when this light get passed to pssm, the scene's light are no longer collected and simulated.
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| const osg::Light * | getUserLight () const |
| | get the user defined light for shadow simulation
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| void | setAmbientBias (const osg::Vec2 &ambientBias) |
| | Set the values for the ambient bias the shader will use.
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| const osg::Vec2 & | getAmbientBias () const |
| | Get the values for the ambient bias the shader will use.
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| void | setFragmentShaderGenerator (FragmentShaderGenerator *fsw) |
| | set fragment shader generator
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| void | enableShadowGLSLFiltering (bool filtering=true) |
| | enable / disable shadow filtering
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| void | setSplitCalculationMode (SplitCalcMode scm=SPLIT_EXP) |
| | set split calculation mode
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| SplitCalcMode | getSplitCalculationMode () const |
| | get split calculation mode
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| |
| virtual void | resizeGLObjectBuffers (unsigned int maxSize) |
| | Resize any per context GLObject buffers to specified size.
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| virtual void | releaseGLObjects (osg::State *=0) const |
| | If State is non-zero, this function releases any associated OpenGL objects for the specified graphics context.
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| | ShadowTechnique () |
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| | ShadowTechnique (const ShadowTechnique &es, const osg::CopyOp ©op=osg::CopyOp::SHALLOW_COPY) |
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| virtual bool | isSameKindAs (const osg::Object *obj) const |
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| virtual const char * | libraryName () const |
| | return the name of the object's library.
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| virtual const char * | className () const |
| | return the name of the object's class type.
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| virtual void | setShadowedScene (ShadowedScene *ss) |
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| ShadowedScene * | getShadowedScene () |
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| const ShadowedScene * | getShadowedScene () const |
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| virtual void | traverse (osg::NodeVisitor &nv) |
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| virtual void | dirty () |
| | Dirty so that cached data structures are updated.
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| | Object () |
| | Construct an object.
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| | Object (bool threadSafeRefUnref) |
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| | Object (const Object &, const CopyOp ©op=CopyOp::SHALLOW_COPY) |
| | Copy constructor, optional CopyOp object can be used to control shallow vs deep copying of dynamic data.
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| virtual Object * | cloneType () const =0 |
| | Clone the type of an object, with Object* return type.
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| virtual Object * | clone (const CopyOp &) const =0 |
| | Clone an object, with Object* return type.
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| std::string | getCompoundClassName () const |
| | return the compound class name that combines the library name and class name.
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| virtual Node * | asNode () |
| | Convert 'this' into a Node pointer if Object is a Node, otherwise return 0.
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| virtual const Node * | asNode () const |
| | convert 'const this' into a const Node pointer if Object is a Node, otherwise return 0.
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| virtual NodeVisitor * | asNodeVisitor () |
| | Convert 'this' into a NodeVisitor pointer if Object is a NodeVisitor, otherwise return 0.
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| virtual const NodeVisitor * | asNodeVisitor () const |
| | convert 'const this' into a const NodeVisitor pointer if Object is a NodeVisitor, otherwise return 0.
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| virtual StateSet * | asStateSet () |
| | Convert 'this' into a StateSet pointer if Object is a StateSet, otherwise return 0.
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| virtual const StateSet * | asStateSet () const |
| | convert 'const this' into a const StateSet pointer if Object is a StateSet, otherwise return 0.
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| virtual StateAttribute * | asStateAttribute () |
| | Convert 'this' into a StateAttribute pointer if Object is a StateAttribute, otherwise return 0.
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| virtual const StateAttribute * | asStateAttribute () const |
| | convert 'const this' into a const StateAttribute pointer if Object is a StateAttribute, otherwise return 0.
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| virtual Uniform * | asUniform () |
| | Convert 'this' into a Uniform pointer if Object is a Uniform, otherwise return 0.
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| virtual const Uniform * | asUniform () const |
| | convert 'const this' into a const Uniform pointer if Object is a Uniform, otherwise return 0.
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| virtual Camera * | asCamera () |
| | Convert 'this' into a Camera pointer if Node is a Camera, otherwise return 0.
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| virtual const Camera * | asCamera () const |
| | convert 'const this' into a const Camera pointer if Node is a Camera, otherwise return 0.
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| virtual Drawable * | asDrawable () |
| | Convert 'this' into a Drawable pointer if Object is a Drawable, otherwise return 0.
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| virtual const Drawable * | asDrawable () const |
| | convert 'const this' into a const Drawable pointer if Object is a Drawable, otherwise return 0.
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| virtual Callback * | asCallback () |
| | Convert 'this' into a Callback pointer if Object is a Callback, otherwise return 0.
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| virtual const Callback * | asCallback () const |
| | convert 'const this' into a const Callback pointer if Object is a Callback, otherwise return 0.
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| virtual CallbackObject * | asCallbackObject () |
| | Convert 'this' into a CallbackObject pointer if Object is a CallbackObject, otherwise return 0.
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| virtual const CallbackObject * | asCallbackObject () const |
| | convert 'const this' into a const CallbackObject pointer if Object is a CallbackObject, otherwise return 0.
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| virtual UserDataContainer * | asUserDataContainer () |
| | Convert 'this' into a UserDataContainer pointer if Object is a UserDataContainer, otherwise return 0.
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| virtual const UserDataContainer * | asUserDataContainer () const |
| | convert 'const this' into a const UserDataContainer pointer if Object is a UserDataContainer, otherwise return 0.
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| virtual ValueObject * | asValueObject () |
| | Convert 'this' into a ValueObject pointer if Object is a ValueObject, otherwise return 0.
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| virtual const ValueObject * | asValueObject () const |
| | Convert 'this' into a ValueObject pointer if Object is a ValueObject, otherwise return 0.
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| virtual Image * | asImage () |
| | Convert 'this' into a Image pointer if Object is a Image, otherwise return 0.
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| virtual const Image * | asImage () const |
| | Convert 'this' into a Image pointer if Object is a Image, otherwise return 0.
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| virtual void | setThreadSafeRefUnref (bool threadSafe) |
| | Set whether to use a mutex to ensure ref() and unref() are thread safe.
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| virtual void | setName (const std::string &name) |
| | Set the name of object using C++ style string.
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| void | setName (const char *name) |
| | Set the name of object using a C style string.
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| const std::string & | getName () const |
| | Get the name of object.
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| void | setDataVariance (DataVariance dv) |
| | Set the data variance of this object.
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| DataVariance | getDataVariance () const |
| | Get the data variance of this object.
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| |
| virtual void | computeDataVariance () |
| | Compute the DataVariance based on an assessment of callback etc.
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| void | setUserDataContainer (osg::UserDataContainer *udc) |
| | set the UserDataContainer object.
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| |
| template<class T > |
| void | setUserDataContainer (const ref_ptr< T > &udc) |
| |
| osg::UserDataContainer * | getUserDataContainer () |
| | get the UserDataContainer attached to this object.
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| const osg::UserDataContainer * | getUserDataContainer () const |
| | get the const UserDataContainer attached to this object.
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| osg::UserDataContainer * | getOrCreateUserDataContainer () |
| | Convenience method that returns the UserDataContainer, and if one doesn't already exist creates and assigns a DefaultUserDataContainer to the Object and then return this new UserDataContainer.
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| virtual void | setUserData (Referenced *obj) |
| | Set user data, data must be subclassed from Referenced to allow automatic memory handling.
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| template<class T > |
| void | setUserData (const ref_ptr< T > &ud) |
| |
| virtual Referenced * | getUserData () |
| | Get user data.
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| |
| virtual const Referenced * | getUserData () const |
| | Get const user data.
|
| |
| template<typename T > |
| bool | getUserValue (const std::string &name, T &value) const |
| | Convenience method that casts the named UserObject to osg::TemplateValueObject<T> and gets the value.
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| |
| template<typename T > |
| void | setUserValue (const std::string &name, const T &value) |
| | Convenience method that creates the osg::TemplateValueObject<T> to store the specified value and adds it as a named UserObject.
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| |
| template<typename T > |
| BoolValueObject UCharValueObject UShortValueObject UIntValueObject DoubleValueObject Vec3fValueObject Vec2dValueObject Vec4dValueObject PlaneValueObject MatrixdValueObject BoundingBoxdValueObject BoundingSpheredValueObject bool | getUserValue (const std::string &name, T &value) const |
| | provide implementation of osg::Object::getUserValue(..) template
|
| |
| | Referenced () |
| |
| | Referenced (bool threadSafeRefUnref) |
| | Deprecated, Referenced is now always uses thread safe ref/unref, use default Referenced() constructor instead.
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| |
| | Referenced (const Referenced &) |
| |
| Referenced & | operator= (const Referenced &) |
| |
| bool | getThreadSafeRefUnref () const |
| | Get whether a mutex is used to ensure ref() and unref() are thread safe.
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| |
| OpenThreads::Mutex * | getRefMutex () const |
| | Get the mutex used to ensure thread safety of ref()/unref().
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| |
| int | ref () const |
| | Increment the reference count by one, indicating that this object has another pointer which is referencing it.
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| |
| int | unref () const |
| | Decrement the reference count by one, indicating that a pointer to this object is no longer referencing it.
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| |
| int | unref_nodelete () const |
| | Decrement the reference count by one, indicating that a pointer to this object is no longer referencing it.
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| int | referenceCount () const |
| | Return the number of pointers currently referencing this object.
|
| |
| ObserverSet * | getObserverSet () const |
| | Get the ObserverSet if one is attached, otherwise return NULL.
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| ObserverSet * | getOrCreateObserverSet () const |
| | Get the ObserverSet if one is attached, otherwise create an ObserverSet, attach it, then return this newly created ObserverSet.
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| void | addObserver (Observer *observer) const |
| | Add a Observer that is observing this object, notify the Observer when this object gets deleted.
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| void | removeObserver (Observer *observer) const |
| | Remove Observer that is observing this object.
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