#include <State>
◆ AttributeStack()
| osg::State::AttributeStack::AttributeStack |
( |
| ) |
|
|
inline |
◆ print()
| void osg::State::AttributeStack::print |
( |
std::ostream & |
fout | ) |
const |
◆ attributeVec
◆ changed
| bool osg::State::AttributeStack::changed |
apply an attribute if required, passing in attribute and appropriate attribute stack
◆ global_default_attribute
◆ last_applied_attribute
| const StateAttribute* osg::State::AttributeStack::last_applied_attribute |
◆ last_applied_shadercomponent
| const ShaderComponent* osg::State::AttributeStack::last_applied_shadercomponent |
The documentation for this struct was generated from the following file: