|
| enum | CombineParam {
REPLACE = GL_REPLACE
, MODULATE = GL_MODULATE
, ADD = GL_ADD
, ADD_SIGNED = GL_ADD_SIGNED_ARB
,
INTERPOLATE = GL_INTERPOLATE_ARB
, SUBTRACT = GL_SUBTRACT_ARB
, DOT3_RGB = GL_DOT3_RGB_ARB
, DOT3_RGBA = GL_DOT3_RGBA_ARB
} |
| |
| enum | SourceParam {
CONSTANT = GL_CONSTANT_ARB
, PRIMARY_COLOR = GL_PRIMARY_COLOR_ARB
, PREVIOUS = GL_PREVIOUS_ARB
, TEXTURE = GL_TEXTURE
,
TEXTURE0 = GL_TEXTURE0
, TEXTURE1 = GL_TEXTURE0+1
, TEXTURE2 = GL_TEXTURE0+2
, TEXTURE3 = GL_TEXTURE0+3
,
TEXTURE4 = GL_TEXTURE0+4
, TEXTURE5 = GL_TEXTURE0+5
, TEXTURE6 = GL_TEXTURE0+6
, TEXTURE7 = GL_TEXTURE0+7
} |
| |
| enum | OperandParam { SRC_COLOR = GL_SRC_COLOR
, ONE_MINUS_SRC_COLOR = GL_ONE_MINUS_SRC_COLOR
, SRC_ALPHA = GL_SRC_ALPHA
, ONE_MINUS_SRC_ALPHA = GL_ONE_MINUS_SRC_ALPHA
} |
| |
| enum | Values {
OFF = 0x0
, ON = 0x1
, OVERRIDE = 0x2
, PROTECTED = 0x4
,
INHERIT = 0x8
} |
| | list values which can be used to set either GLModeValues or OverrideValues. More...
|
| |
| enum | Type {
TEXTURE
, POLYGONMODE
, POLYGONOFFSET
, MATERIAL
,
ALPHAFUNC
, ANTIALIAS
, COLORTABLE
, CULLFACE
,
FOG
, FRONTFACE
, LIGHT
, POINT
,
LINEWIDTH
, LINESTIPPLE
, POLYGONSTIPPLE
, SHADEMODEL
,
TEXENV
, TEXENVFILTER
, TEXGEN
, TEXMAT
,
LIGHTMODEL
, BLENDFUNC
, BLENDEQUATION
, LOGICOP
,
STENCIL
, COLORMASK
, DEPTH
, VIEWPORT
,
SCISSOR
, BLENDCOLOR
, MULTISAMPLE
, CLIPPLANE
,
COLORMATRIX
, VERTEXPROGRAM
, FRAGMENTPROGRAM
, POINTSPRITE
,
PROGRAM
, CLAMPCOLOR
, HINT
, SAMPLEMASKI
,
PRIMITIVERESTARTINDEX
, CLIPCONTROL
, VALIDATOR
, VIEWMATRIXEXTRACTOR
,
OSGNV_PARAMETER_BLOCK
, OSGNVEXT_TEXTURE_SHADER
, OSGNVEXT_VERTEX_PROGRAM
, OSGNVEXT_REGISTER_COMBINERS
,
OSGNVCG_PROGRAM
, OSGNVSLANG_PROGRAM
, OSGNVPARSE_PROGRAM_PARSER
, UNIFORMBUFFERBINDING
,
TRANSFORMFEEDBACKBUFFERBINDING
, ATOMICCOUNTERBUFFERBINDING
, PATCH_PARAMETER
, FRAME_BUFFER_OBJECT
,
VERTEX_ATTRIB_DIVISOR
, SHADERSTORAGEBUFFERBINDING
, INDIRECTDRAWBUFFERBINDING
, VIEWPORTINDEXED
,
DEPTHRANGEINDEXED
, SCISSORINDEXED
, BINDIMAGETEXTURE
, SAMPLER
,
CAPABILITY = 100
} |
| | Type identifier to differentiate between different state types. More...
|
| |
| typedef GLenum | GLMode |
| | GLMode is the value used in glEnable/glDisable(mode)
|
| |
| typedef unsigned int | GLModeValue |
| | GLModeValue is used to specify whether a mode is enabled (ON) or disabled (OFF).
|
| |
| typedef unsigned int | OverrideValue |
| | Override is used to specify the override behavior of StateAttributes from parent to children.
|
| |
| typedef std::pair< Type, unsigned int > | TypeMemberPair |
| | Simple pairing between an attribute type and the member within that attribute type group.
|
| |
| typedef std::vector< StateSet * > | ParentList |
| | A vector of osg::StateSet pointers which is used to store the parent(s) of this StateAttribute.
|
| |
| typedef osg::StateAttributeCallback | Callback |
| |
| enum | DataVariance { DYNAMIC
, STATIC
, UNSPECIFIED
} |
| |
|
| | TexEnvCombine () |
| |
| | TexEnvCombine (const TexEnvCombine &texenv, const CopyOp ©op=CopyOp::SHALLOW_COPY) |
| | Copy constructor using CopyOp to manage deep vs shallow copy.
|
| |
| | META_StateAttribute (osg, TexEnvCombine, TEXENV) |
| |
| virtual bool | isTextureAttribute () const |
| | Return true if StateAttribute is a type which controls texturing and needs to be issued w.r.t to specific texture unit.
|
| |
| virtual int | compare (const StateAttribute &sa) const |
| | Return -1 if *this < *rhs, 0 if *this==*rhs, 1 if *this>*rhs.
|
| |
| void | setCombine_RGB (GLint cm) |
| |
| void | setCombine_Alpha (GLint cm) |
| |
| GLint | getCombine_RGB () const |
| |
| GLint | getCombine_Alpha () const |
| |
| void | setSource0_RGB (GLint sp) |
| |
| void | setSource1_RGB (GLint sp) |
| |
| void | setSource2_RGB (GLint sp) |
| |
| void | setSource0_Alpha (GLint sp) |
| |
| void | setSource1_Alpha (GLint sp) |
| |
| void | setSource2_Alpha (GLint sp) |
| |
| GLint | getSource0_RGB () const |
| |
| GLint | getSource1_RGB () const |
| |
| GLint | getSource2_RGB () const |
| |
| GLint | getSource0_Alpha () const |
| |
| GLint | getSource1_Alpha () const |
| |
| GLint | getSource2_Alpha () const |
| |
| void | setOperand0_RGB (GLint op) |
| |
| void | setOperand1_RGB (GLint op) |
| |
| void | setOperand2_RGB (GLint op) |
| |
| void | setOperand0_Alpha (GLint op) |
| |
| void | setOperand1_Alpha (GLint op) |
| |
| void | setOperand2_Alpha (GLint op) |
| |
| GLint | getOperand0_RGB () const |
| |
| GLint | getOperand1_RGB () const |
| |
| GLint | getOperand2_RGB () const |
| |
| GLint | getOperand0_Alpha () const |
| |
| GLint | getOperand1_Alpha () const |
| |
| GLint | getOperand2_Alpha () const |
| |
| void | setScale_RGB (float scale) |
| |
| void | setScale_Alpha (float scale) |
| |
| float | getScale_RGB () const |
| |
| float | getScale_Alpha () const |
| |
| void | setConstantColor (const Vec4 &color) |
| |
| const Vec4 & | getConstantColor () const |
| |
| void | setConstantColorAsLightDirection (const Vec3 &direction) |
| | Set the constant color attribute to the given light direction for use with DOT3 combine operation.
|
| |
| Vec3 | getConstantColorAsLightDirection () const |
| |
| virtual void | apply (State &state) const |
| | apply the OpenGL state attributes.
|
| |
| | StateAttribute () |
| |
| | StateAttribute (const StateAttribute &sa, const CopyOp ©op=CopyOp::SHALLOW_COPY) |
| |
| virtual Object * | cloneType () const =0 |
| | Clone the type of an attribute, with Object* return type.
|
| |
| virtual Object * | clone (const CopyOp &) const =0 |
| | Clone an attribute, with Object* return type.
|
| |
| virtual bool | isSameKindAs (const Object *obj) const |
| | Return true if this and obj are of the same kind of object.
|
| |
| virtual const char * | libraryName () const |
| | Return the name of the attribute's library.
|
| |
| virtual const char * | className () const |
| | Return the name of the attribute's class type.
|
| |
| virtual StateAttribute * | asStateAttribute () |
| | Convert 'this' into a StateAttribute pointer if Object is a StateAttribute, otherwise return 0.
|
| |
| virtual const StateAttribute * | asStateAttribute () const |
| | convert 'const this' into a const StateAttribute pointer if Object is a StateAttribute, otherwise return 0.
|
| |
| virtual Texture * | asTexture () |
| | Fast alternative to dynamic_cast<> for determining if state attribute is a Texture.
|
| |
| virtual const Texture * | asTexture () const |
| | Fast alternative to dynamic_cast<> for determining if state attribute is a Texture.
|
| |
| virtual Type | getType () const =0 |
| | Return the Type identifier of the attribute's class type.
|
| |
| virtual unsigned int | getMember () const |
| | Return the member identifier within the attribute's class type.
|
| |
| TypeMemberPair | getTypeMemberPair () const |
| | Return the TypeMemberPair that uniquely identifies this type member.
|
| |
| bool | operator< (const StateAttribute &rhs) const |
| |
| bool | operator== (const StateAttribute &rhs) const |
| |
| bool | operator!= (const StateAttribute &rhs) const |
| |
| const ParentList & | getParents () const |
| | Get the parent list of this StateAttribute.
|
| |
| StateSet * | getParent (unsigned int i) |
| |
| const StateSet * | getParent (unsigned int i) const |
| | Get a single const parent of this StateAttribute.
|
| |
| unsigned int | getNumParents () const |
| | Get the number of parents of this StateAttribute.
|
| |
| void | setShaderComponent (ShaderComponent *sc) |
| |
| ShaderComponent * | getShaderComponent () |
| |
| const ShaderComponent * | getShaderComponent () const |
| |
| virtual bool | getModeUsage (ModeUsage &) const |
| | Return the modes associated with this StateAttribute.
|
| |
| virtual bool | checkValidityOfAssociatedModes (osg::State &) const |
| | Check the modes associated with this StateAttribute are supported by current OpenGL drivers, and if not set the associated mode in osg::State to be black listed/invalid.
|
| |
| void | setUpdateCallback (StateAttributeCallback *uc) |
| | Set the UpdateCallback which allows users to attach customize the updating of an object during the update traversal.
|
| |
| StateAttributeCallback * | getUpdateCallback () |
| | Get the non const UpdateCallback.
|
| |
| const StateAttributeCallback * | getUpdateCallback () const |
| | Get the const UpdateCallback.
|
| |
| void | setEventCallback (StateAttributeCallback *ec) |
| | Set the EventCallback which allows users to attach customize the updating of an object during the Event traversal.
|
| |
| StateAttributeCallback * | getEventCallback () |
| | Get the non const EventCallback.
|
| |
| const StateAttributeCallback * | getEventCallback () const |
| | Get the const EventCallback.
|
| |
| virtual void | compileGLObjects (State &) const |
| | Default to nothing to compile - all state is applied immediately.
|
| |
| virtual void | resizeGLObjectBuffers (unsigned int) |
| | Resize any per context GLObject buffers to specified size.
|
| |
| virtual void | releaseGLObjects (State *=0) const |
| | Release OpenGL objects in specified graphics context if State object is passed, otherwise release OpenGL objects for all graphics context if State object pointer NULL.
|
| |
| | Object () |
| | Construct an object.
|
| |
| | Object (bool threadSafeRefUnref) |
| |
| | Object (const Object &, const CopyOp ©op=CopyOp::SHALLOW_COPY) |
| | Copy constructor, optional CopyOp object can be used to control shallow vs deep copying of dynamic data.
|
| |
| std::string | getCompoundClassName () const |
| | return the compound class name that combines the library name and class name.
|
| |
| virtual Node * | asNode () |
| | Convert 'this' into a Node pointer if Object is a Node, otherwise return 0.
|
| |
| virtual const Node * | asNode () const |
| | convert 'const this' into a const Node pointer if Object is a Node, otherwise return 0.
|
| |
| virtual NodeVisitor * | asNodeVisitor () |
| | Convert 'this' into a NodeVisitor pointer if Object is a NodeVisitor, otherwise return 0.
|
| |
| virtual const NodeVisitor * | asNodeVisitor () const |
| | convert 'const this' into a const NodeVisitor pointer if Object is a NodeVisitor, otherwise return 0.
|
| |
| virtual StateSet * | asStateSet () |
| | Convert 'this' into a StateSet pointer if Object is a StateSet, otherwise return 0.
|
| |
| virtual const StateSet * | asStateSet () const |
| | convert 'const this' into a const StateSet pointer if Object is a StateSet, otherwise return 0.
|
| |
| virtual Uniform * | asUniform () |
| | Convert 'this' into a Uniform pointer if Object is a Uniform, otherwise return 0.
|
| |
| virtual const Uniform * | asUniform () const |
| | convert 'const this' into a const Uniform pointer if Object is a Uniform, otherwise return 0.
|
| |
| virtual Camera * | asCamera () |
| | Convert 'this' into a Camera pointer if Node is a Camera, otherwise return 0.
|
| |
| virtual const Camera * | asCamera () const |
| | convert 'const this' into a const Camera pointer if Node is a Camera, otherwise return 0.
|
| |
| virtual Drawable * | asDrawable () |
| | Convert 'this' into a Drawable pointer if Object is a Drawable, otherwise return 0.
|
| |
| virtual const Drawable * | asDrawable () const |
| | convert 'const this' into a const Drawable pointer if Object is a Drawable, otherwise return 0.
|
| |
| virtual Callback * | asCallback () |
| | Convert 'this' into a Callback pointer if Object is a Callback, otherwise return 0.
|
| |
| virtual const Callback * | asCallback () const |
| | convert 'const this' into a const Callback pointer if Object is a Callback, otherwise return 0.
|
| |
| virtual CallbackObject * | asCallbackObject () |
| | Convert 'this' into a CallbackObject pointer if Object is a CallbackObject, otherwise return 0.
|
| |
| virtual const CallbackObject * | asCallbackObject () const |
| | convert 'const this' into a const CallbackObject pointer if Object is a CallbackObject, otherwise return 0.
|
| |
| virtual UserDataContainer * | asUserDataContainer () |
| | Convert 'this' into a UserDataContainer pointer if Object is a UserDataContainer, otherwise return 0.
|
| |
| virtual const UserDataContainer * | asUserDataContainer () const |
| | convert 'const this' into a const UserDataContainer pointer if Object is a UserDataContainer, otherwise return 0.
|
| |
| virtual ValueObject * | asValueObject () |
| | Convert 'this' into a ValueObject pointer if Object is a ValueObject, otherwise return 0.
|
| |
| virtual const ValueObject * | asValueObject () const |
| | Convert 'this' into a ValueObject pointer if Object is a ValueObject, otherwise return 0.
|
| |
| virtual Image * | asImage () |
| | Convert 'this' into a Image pointer if Object is a Image, otherwise return 0.
|
| |
| virtual const Image * | asImage () const |
| | Convert 'this' into a Image pointer if Object is a Image, otherwise return 0.
|
| |
| virtual void | setThreadSafeRefUnref (bool threadSafe) |
| | Set whether to use a mutex to ensure ref() and unref() are thread safe.
|
| |
| virtual void | setName (const std::string &name) |
| | Set the name of object using C++ style string.
|
| |
| void | setName (const char *name) |
| | Set the name of object using a C style string.
|
| |
| const std::string & | getName () const |
| | Get the name of object.
|
| |
| void | setDataVariance (DataVariance dv) |
| | Set the data variance of this object.
|
| |
| DataVariance | getDataVariance () const |
| | Get the data variance of this object.
|
| |
| virtual void | computeDataVariance () |
| | Compute the DataVariance based on an assessment of callback etc.
|
| |
| void | setUserDataContainer (osg::UserDataContainer *udc) |
| | set the UserDataContainer object.
|
| |
| template<class T > |
| void | setUserDataContainer (const ref_ptr< T > &udc) |
| |
| osg::UserDataContainer * | getUserDataContainer () |
| | get the UserDataContainer attached to this object.
|
| |
| const osg::UserDataContainer * | getUserDataContainer () const |
| | get the const UserDataContainer attached to this object.
|
| |
| osg::UserDataContainer * | getOrCreateUserDataContainer () |
| | Convenience method that returns the UserDataContainer, and if one doesn't already exist creates and assigns a DefaultUserDataContainer to the Object and then return this new UserDataContainer.
|
| |
| virtual void | setUserData (Referenced *obj) |
| | Set user data, data must be subclassed from Referenced to allow automatic memory handling.
|
| |
| template<class T > |
| void | setUserData (const ref_ptr< T > &ud) |
| |
| virtual Referenced * | getUserData () |
| | Get user data.
|
| |
| virtual const Referenced * | getUserData () const |
| | Get const user data.
|
| |
| template<typename T > |
| bool | getUserValue (const std::string &name, T &value) const |
| | Convenience method that casts the named UserObject to osg::TemplateValueObject<T> and gets the value.
|
| |
| template<typename T > |
| void | setUserValue (const std::string &name, const T &value) |
| | Convenience method that creates the osg::TemplateValueObject<T> to store the specified value and adds it as a named UserObject.
|
| |
| template<typename T > |
| BoolValueObject UCharValueObject UShortValueObject UIntValueObject DoubleValueObject Vec3fValueObject Vec2dValueObject Vec4dValueObject PlaneValueObject MatrixdValueObject BoundingBoxdValueObject BoundingSpheredValueObject bool | getUserValue (const std::string &name, T &value) const |
| | provide implementation of osg::Object::getUserValue(..) template
|
| |
| | Referenced () |
| |
| | Referenced (bool threadSafeRefUnref) |
| | Deprecated, Referenced is now always uses thread safe ref/unref, use default Referenced() constructor instead.
|
| |
| | Referenced (const Referenced &) |
| |
| Referenced & | operator= (const Referenced &) |
| |
| bool | getThreadSafeRefUnref () const |
| | Get whether a mutex is used to ensure ref() and unref() are thread safe.
|
| |
| OpenThreads::Mutex * | getRefMutex () const |
| | Get the mutex used to ensure thread safety of ref()/unref().
|
| |
| int | ref () const |
| | Increment the reference count by one, indicating that this object has another pointer which is referencing it.
|
| |
| int | unref () const |
| | Decrement the reference count by one, indicating that a pointer to this object is no longer referencing it.
|
| |
| int | unref_nodelete () const |
| | Decrement the reference count by one, indicating that a pointer to this object is no longer referencing it.
|
| |
| int | referenceCount () const |
| | Return the number of pointers currently referencing this object.
|
| |
| ObserverSet * | getObserverSet () const |
| | Get the ObserverSet if one is attached, otherwise return NULL.
|
| |
| ObserverSet * | getOrCreateObserverSet () const |
| | Get the ObserverSet if one is attached, otherwise create an ObserverSet, attach it, then return this newly created ObserverSet.
|
| |
| void | addObserver (Observer *observer) const |
| | Add a Observer that is observing this object, notify the Observer when this object gets deleted.
|
| |
| void | removeObserver (Observer *observer) const |
| | Remove Observer that is observing this object.
|
| |