|
| | Texture3D () |
| |
| | Texture3D (Image *image) |
| |
| template<class T > |
| | Texture3D (const osg::ref_ptr< T > &image) |
| |
| | Texture3D (const Texture3D &text, const CopyOp ©op=CopyOp::SHALLOW_COPY) |
| | Copy constructor using CopyOp to manage deep vs shallow copy.
|
| |
| | META_StateAttribute (osg, Texture3D, TEXTURE) |
| |
| virtual int | compare (const StateAttribute &rhs) const |
| | Return -1 if *this < *rhs, 0 if *this==*rhs, 1 if *this>*rhs.
|
| |
| virtual GLenum | getTextureTarget () const |
| |
| void | setImage (Image *image) |
| | Sets the texture image.
|
| |
| template<class T > |
| void | setImage (const ref_ptr< T > &image) |
| |
| Image * | getImage () |
| | Gets the texture image.
|
| |
| const Image * | getImage () const |
| | Gets the const texture image.
|
| |
| virtual bool | isDirty (unsigned int contextID) const |
| | return true if the texture image data has been modified and the associated GL texture object needs to be updated.
|
| |
| unsigned int & | getModifiedCount (unsigned int contextID) const |
| |
| virtual void | setImage (unsigned int, Image *image) |
| | Sets the texture image, ignoring face.
|
| |
| virtual Image * | getImage (unsigned int) |
| | Gets the texture image, ignoring face.
|
| |
| virtual const Image * | getImage (unsigned int) const |
| | Gets the const texture image, ignoring face.
|
| |
| virtual unsigned int | getNumImages () const |
| | Gets the number of images that can be assigned to the Texture.
|
| |
| void | setTextureSize (int width, int height, int depth) const |
| | Sets the texture width, height, and depth.
|
| |
| void | getTextureSize (int &width, int &height, int &depth) const |
| | Gets the texture subload width.
|
| |
| void | setTextureWidth (int width) |
| |
| void | setTextureHeight (int height) |
| |
| void | setTextureDepth (int depth) |
| |
| virtual int | getTextureWidth () const |
| |
| virtual int | getTextureHeight () const |
| |
| virtual int | getTextureDepth () const |
| |
| void | setSubloadCallback (SubloadCallback *cb) |
| |
| SubloadCallback * | getSubloadCallback () |
| |
| const SubloadCallback * | getSubloadCallback () const |
| |
| void | setNumMipmapLevels (unsigned int num) const |
| | Helper function.
|
| |
| unsigned int | getNumMipmapLevels () const |
| | Gets the number of mipmap levels created.
|
| |
| void | copyTexSubImage3D (State &state, int xoffset, int yoffset, int zoffset, int x, int y, int width, int height) |
| | Copies a two-dimensional texture subimage, as per glCopyTexSubImage3D.
|
| |
| virtual void | apply (State &state) const |
| | Bind the texture object.
|
| |
| | Texture () |
| |
| | Texture (const Texture &text, const CopyOp ©op=CopyOp::SHALLOW_COPY) |
| | Copy constructor using CopyOp to manage deep vs shallow copy.
|
| |
| virtual osg::Object * | cloneType () const =0 |
| | Clone the type of an attribute, with Object* return type.
|
| |
| virtual osg::Object * | clone (const CopyOp ©op) const =0 |
| | Clone an attribute, with Object* return type.
|
| |
| virtual bool | isSameKindAs (const osg::Object *obj) const |
| | Return true if this and obj are of the same kind of object.
|
| |
| virtual const char * | libraryName () const |
| | Return the name of the attribute's library.
|
| |
| virtual const char * | className () const |
| | Return the name of the attribute's class type.
|
| |
| virtual Texture * | asTexture () |
| | Fast alternative to dynamic_cast<> for determining if state attribute is a Texture.
|
| |
| virtual const Texture * | asTexture () const |
| | Fast alternative to dynamic_cast<> for determining if state attribute is a Texture.
|
| |
| virtual Type | getType () const |
| | Return the Type identifier of the attribute's class type.
|
| |
| virtual bool | isTextureAttribute () const |
| | Return true if StateAttribute is a type which controls texturing and needs to be issued w.r.t to specific texture unit.
|
| |
| void | setWrap (WrapParameter which, WrapMode wrap) |
| | Sets the texture wrap mode.
|
| |
| WrapMode | getWrap (WrapParameter which) const |
| | Gets the texture wrap mode.
|
| |
| void | setBorderColor (const Vec4d &color) |
| | Sets the border color.
|
| |
| const Vec4d & | getBorderColor () const |
| | Gets the border color.
|
| |
| void | setBorderWidth (GLint width) |
| | Sets the border width.
|
| |
| GLint | getBorderWidth () const |
| |
| void | setFilter (FilterParameter which, FilterMode filter) |
| | Sets the texture filter mode.
|
| |
| FilterMode | getFilter (FilterParameter which) const |
| | Gets the texture filter mode.
|
| |
| void | setMaxAnisotropy (float anis) |
| | Sets the maximum anisotropy value, default value is 1.0 for no anisotropic filtering.
|
| |
| float | getMaxAnisotropy () const |
| | Gets the maximum anisotropy value.
|
| |
| void | setMinLOD (float minlod) |
| | Sets the minimum level of detail value.
|
| |
| float | getMinLOD () const |
| | Gets the minimum level of detail value.
|
| |
| void | setMaxLOD (float maxlod) |
| | Sets the maximum level of detail value.
|
| |
| float | getMaxLOD () const |
| | Gets the maximum level of detail value.
|
| |
| void | setLODBias (float lodbias) |
| | Gets the level of detail bias value.
|
| |
| float | getLODBias () const |
| | Sets the level of detail bias value.
|
| |
| void | setSwizzle (const Vec4i &swizzle) |
| | Configure the source of texture swizzling for all channels.
|
| |
| const Vec4i & | getSwizzle () const |
| | Gets the source of texture swizzling for all channels.
|
| |
| void | setUseHardwareMipMapGeneration (bool useHardwareMipMapGeneration) |
| | Sets the hardware mipmap generation hint.
|
| |
| bool | getUseHardwareMipMapGeneration () const |
| | Gets the hardware mipmap generation hint.
|
| |
| void | setUnRefImageDataAfterApply (bool flag) |
| | Sets whether or not the apply() function will unreference the image data.
|
| |
| bool | getUnRefImageDataAfterApply () const |
| | Gets whether or not apply() unreferences image data.
|
| |
| void | setClientStorageHint (bool flag) |
| | Sets whether to use client storage for the texture, if supported by the graphics system.
|
| |
| bool | getClientStorageHint () const |
| | Gets whether to use client storage for the texture.
|
| |
| void | setResizeNonPowerOfTwoHint (bool flag) |
| | Sets whether to force the texture to resize images that have dimensions that are not a power of two.
|
| |
| bool | getResizeNonPowerOfTwoHint () const |
| | Gets whether texture will force non power to two images to be resized.
|
| |
| void | setInternalFormatMode (InternalFormatMode mode) |
| | Sets the internal texture format mode.
|
| |
| InternalFormatMode | getInternalFormatMode () const |
| | Gets the internal texture format mode.
|
| |
| void | setInternalFormat (GLint internalFormat) |
| | Sets the internal texture format.
|
| |
| GLint | getInternalFormat () const |
| | Gets the internal texture format.
|
| |
| bool | isCompressedInternalFormat () const |
| | Return true if the internal format is one of the compressed formats.
|
| |
| void | setSourceFormat (GLenum sourceFormat) |
| | Sets the external source image format, used as a fallback when no osg::Image is attached to provide the source image format.
|
| |
| GLenum | getSourceFormat () const |
| | Gets the external source image format.
|
| |
| void | setSourceType (GLenum sourceType) |
| | Sets the external source data type, used as a fallback when no osg::Image is attached to provide the source image format.
|
| |
| GLenum | getSourceType () const |
| | Gets the external source data type.
|
| |
| InternalFormatType | getInternalFormatType () const |
| | Get the internal texture format type.
|
| |
| GLenum | selectSizedInternalFormat (const osg::Image *image=0) const |
| |
| TextureObject * | getTextureObject (unsigned int contextID) const |
| | Returns a pointer to the TextureObject for the current context.
|
| |
| void | setTextureObject (unsigned int contextID, TextureObject *to) |
| |
| void | dirtyTextureObject () |
| | Forces a recompile on next apply() of associated OpenGL texture objects.
|
| |
| bool | areAllTextureObjectsLoaded () const |
| | Returns true if the texture objects for all the required graphics contexts are loaded.
|
| |
| unsigned int & | getTextureParameterDirty (unsigned int contextID) const |
| | Gets the dirty flag for the current contextID.
|
| |
| void | dirtyTextureParameters () |
| | Force a reset on next apply() of associated OpenGL texture parameters.
|
| |
| void | allocateMipmapLevels () |
| | Force a manual allocation of the mipmap levels on the next apply() call.
|
| |
| void | setShadowComparison (bool flag) |
| | Sets GL_TEXTURE_COMPARE_MODE_ARB to GL_COMPARE_R_TO_TEXTURE_ARB See http://oss.sgi.com/projects/ogl-sample/registry/ARB/shadow.txt.
|
| |
| bool | getShadowComparison () const |
| |
| void | setShadowCompareFunc (ShadowCompareFunc func) |
| | Sets shadow texture comparison function.
|
| |
| ShadowCompareFunc | getShadowCompareFunc () const |
| |
| void | setShadowTextureMode (ShadowTextureMode mode) |
| | Sets shadow texture mode after comparison.
|
| |
| ShadowTextureMode | getShadowTextureMode () const |
| |
| void | setShadowAmbient (float shadow_ambient) |
| | Sets the TEXTURE_COMPARE_FAIL_VALUE_ARB texture parameter.
|
| |
| float | getShadowAmbient () const |
| |
| template<class T > |
| void | setImage (unsigned int face, const ref_ptr< T > &image) |
| |
| void | setReadPBuffer (GraphicsContext *context) |
| | Set the PBuffer graphics context to read from when using PBuffers for RenderToTexture.
|
| |
| template<class T > |
| void | setReadPBuffer (const ref_ptr< T > &context) |
| |
| GraphicsContext * | getReadPBuffer () |
| | Get the PBuffer graphics context to read from when using PBuffers for RenderToTexture.
|
| |
| const GraphicsContext * | getReadPBuffer () const |
| | Get the const PBuffer graphics context to read from when using PBuffers for RenderToTexture.
|
| |
| virtual void | compileGLObjects (State &state) const |
| | Calls apply(state) to compile the texture.
|
| |
| virtual void | resizeGLObjectBuffers (unsigned int maxSize) |
| | Resize any per context GLObject buffers to specified size.
|
| |
| virtual void | releaseGLObjects (State *state=0) const |
| | If State is non-zero, this function releases OpenGL objects for the specified graphics context.
|
| |
| void | applyTexImage2D_load (State &state, GLenum target, const Image *image, GLsizei width, GLsizei height, GLsizei numMipmapLevels) const |
| | Helper method.
|
| |
| void | applyTexImage2D_subload (State &state, GLenum target, const Image *image, GLsizei width, GLsizei height, GLint inInternalFormat, GLsizei numMipmapLevels) const |
| | Helper method.
|
| |
| TextureObject * | generateAndAssignTextureObject (unsigned int contextID, GLenum target) const |
| |
| TextureObject * | generateAndAssignTextureObject (unsigned int contextID, GLenum target, GLint numMipmapLevels, GLenum internalFormat, GLsizei width, GLsizei height, GLsizei depth, GLint border) const |
| |
| | StateAttribute () |
| |
| | StateAttribute (const StateAttribute &sa, const CopyOp ©op=CopyOp::SHALLOW_COPY) |
| |
| virtual StateAttribute * | asStateAttribute () |
| | Convert 'this' into a StateAttribute pointer if Object is a StateAttribute, otherwise return 0.
|
| |
| virtual const StateAttribute * | asStateAttribute () const |
| | convert 'const this' into a const StateAttribute pointer if Object is a StateAttribute, otherwise return 0.
|
| |
| virtual unsigned int | getMember () const |
| | Return the member identifier within the attribute's class type.
|
| |
| TypeMemberPair | getTypeMemberPair () const |
| | Return the TypeMemberPair that uniquely identifies this type member.
|
| |
| bool | operator< (const StateAttribute &rhs) const |
| |
| bool | operator== (const StateAttribute &rhs) const |
| |
| bool | operator!= (const StateAttribute &rhs) const |
| |
| const ParentList & | getParents () const |
| | Get the parent list of this StateAttribute.
|
| |
| StateSet * | getParent (unsigned int i) |
| |
| const StateSet * | getParent (unsigned int i) const |
| | Get a single const parent of this StateAttribute.
|
| |
| unsigned int | getNumParents () const |
| | Get the number of parents of this StateAttribute.
|
| |
| void | setShaderComponent (ShaderComponent *sc) |
| |
| ShaderComponent * | getShaderComponent () |
| |
| const ShaderComponent * | getShaderComponent () const |
| |
| virtual bool | getModeUsage (ModeUsage &) const |
| | Return the modes associated with this StateAttribute.
|
| |
| virtual bool | checkValidityOfAssociatedModes (osg::State &) const |
| | Check the modes associated with this StateAttribute are supported by current OpenGL drivers, and if not set the associated mode in osg::State to be black listed/invalid.
|
| |
| void | setUpdateCallback (StateAttributeCallback *uc) |
| | Set the UpdateCallback which allows users to attach customize the updating of an object during the update traversal.
|
| |
| StateAttributeCallback * | getUpdateCallback () |
| | Get the non const UpdateCallback.
|
| |
| const StateAttributeCallback * | getUpdateCallback () const |
| | Get the const UpdateCallback.
|
| |
| void | setEventCallback (StateAttributeCallback *ec) |
| | Set the EventCallback which allows users to attach customize the updating of an object during the Event traversal.
|
| |
| StateAttributeCallback * | getEventCallback () |
| | Get the non const EventCallback.
|
| |
| const StateAttributeCallback * | getEventCallback () const |
| | Get the const EventCallback.
|
| |
| | Object () |
| | Construct an object.
|
| |
| | Object (bool threadSafeRefUnref) |
| |
| | Object (const Object &, const CopyOp ©op=CopyOp::SHALLOW_COPY) |
| | Copy constructor, optional CopyOp object can be used to control shallow vs deep copying of dynamic data.
|
| |
| std::string | getCompoundClassName () const |
| | return the compound class name that combines the library name and class name.
|
| |
| virtual Node * | asNode () |
| | Convert 'this' into a Node pointer if Object is a Node, otherwise return 0.
|
| |
| virtual const Node * | asNode () const |
| | convert 'const this' into a const Node pointer if Object is a Node, otherwise return 0.
|
| |
| virtual NodeVisitor * | asNodeVisitor () |
| | Convert 'this' into a NodeVisitor pointer if Object is a NodeVisitor, otherwise return 0.
|
| |
| virtual const NodeVisitor * | asNodeVisitor () const |
| | convert 'const this' into a const NodeVisitor pointer if Object is a NodeVisitor, otherwise return 0.
|
| |
| virtual StateSet * | asStateSet () |
| | Convert 'this' into a StateSet pointer if Object is a StateSet, otherwise return 0.
|
| |
| virtual const StateSet * | asStateSet () const |
| | convert 'const this' into a const StateSet pointer if Object is a StateSet, otherwise return 0.
|
| |
| virtual Uniform * | asUniform () |
| | Convert 'this' into a Uniform pointer if Object is a Uniform, otherwise return 0.
|
| |
| virtual const Uniform * | asUniform () const |
| | convert 'const this' into a const Uniform pointer if Object is a Uniform, otherwise return 0.
|
| |
| virtual Camera * | asCamera () |
| | Convert 'this' into a Camera pointer if Node is a Camera, otherwise return 0.
|
| |
| virtual const Camera * | asCamera () const |
| | convert 'const this' into a const Camera pointer if Node is a Camera, otherwise return 0.
|
| |
| virtual Drawable * | asDrawable () |
| | Convert 'this' into a Drawable pointer if Object is a Drawable, otherwise return 0.
|
| |
| virtual const Drawable * | asDrawable () const |
| | convert 'const this' into a const Drawable pointer if Object is a Drawable, otherwise return 0.
|
| |
| virtual Callback * | asCallback () |
| | Convert 'this' into a Callback pointer if Object is a Callback, otherwise return 0.
|
| |
| virtual const Callback * | asCallback () const |
| | convert 'const this' into a const Callback pointer if Object is a Callback, otherwise return 0.
|
| |
| virtual CallbackObject * | asCallbackObject () |
| | Convert 'this' into a CallbackObject pointer if Object is a CallbackObject, otherwise return 0.
|
| |
| virtual const CallbackObject * | asCallbackObject () const |
| | convert 'const this' into a const CallbackObject pointer if Object is a CallbackObject, otherwise return 0.
|
| |
| virtual UserDataContainer * | asUserDataContainer () |
| | Convert 'this' into a UserDataContainer pointer if Object is a UserDataContainer, otherwise return 0.
|
| |
| virtual const UserDataContainer * | asUserDataContainer () const |
| | convert 'const this' into a const UserDataContainer pointer if Object is a UserDataContainer, otherwise return 0.
|
| |
| virtual ValueObject * | asValueObject () |
| | Convert 'this' into a ValueObject pointer if Object is a ValueObject, otherwise return 0.
|
| |
| virtual const ValueObject * | asValueObject () const |
| | Convert 'this' into a ValueObject pointer if Object is a ValueObject, otherwise return 0.
|
| |
| virtual Image * | asImage () |
| | Convert 'this' into a Image pointer if Object is a Image, otherwise return 0.
|
| |
| virtual const Image * | asImage () const |
| | Convert 'this' into a Image pointer if Object is a Image, otherwise return 0.
|
| |
| virtual void | setThreadSafeRefUnref (bool threadSafe) |
| | Set whether to use a mutex to ensure ref() and unref() are thread safe.
|
| |
| virtual void | setName (const std::string &name) |
| | Set the name of object using C++ style string.
|
| |
| void | setName (const char *name) |
| | Set the name of object using a C style string.
|
| |
| const std::string & | getName () const |
| | Get the name of object.
|
| |
| void | setDataVariance (DataVariance dv) |
| | Set the data variance of this object.
|
| |
| DataVariance | getDataVariance () const |
| | Get the data variance of this object.
|
| |
| virtual void | computeDataVariance () |
| | Compute the DataVariance based on an assessment of callback etc.
|
| |
| void | setUserDataContainer (osg::UserDataContainer *udc) |
| | set the UserDataContainer object.
|
| |
| template<class T > |
| void | setUserDataContainer (const ref_ptr< T > &udc) |
| |
| osg::UserDataContainer * | getUserDataContainer () |
| | get the UserDataContainer attached to this object.
|
| |
| const osg::UserDataContainer * | getUserDataContainer () const |
| | get the const UserDataContainer attached to this object.
|
| |
| osg::UserDataContainer * | getOrCreateUserDataContainer () |
| | Convenience method that returns the UserDataContainer, and if one doesn't already exist creates and assigns a DefaultUserDataContainer to the Object and then return this new UserDataContainer.
|
| |
| virtual void | setUserData (Referenced *obj) |
| | Set user data, data must be subclassed from Referenced to allow automatic memory handling.
|
| |
| template<class T > |
| void | setUserData (const ref_ptr< T > &ud) |
| |
| virtual Referenced * | getUserData () |
| | Get user data.
|
| |
| virtual const Referenced * | getUserData () const |
| | Get const user data.
|
| |
| template<typename T > |
| bool | getUserValue (const std::string &name, T &value) const |
| | Convenience method that casts the named UserObject to osg::TemplateValueObject<T> and gets the value.
|
| |
| template<typename T > |
| void | setUserValue (const std::string &name, const T &value) |
| | Convenience method that creates the osg::TemplateValueObject<T> to store the specified value and adds it as a named UserObject.
|
| |
| template<typename T > |
| BoolValueObject UCharValueObject UShortValueObject UIntValueObject DoubleValueObject Vec3fValueObject Vec2dValueObject Vec4dValueObject PlaneValueObject MatrixdValueObject BoundingBoxdValueObject BoundingSpheredValueObject bool | getUserValue (const std::string &name, T &value) const |
| | provide implementation of osg::Object::getUserValue(..) template
|
| |
| | Referenced () |
| |
| | Referenced (bool threadSafeRefUnref) |
| | Deprecated, Referenced is now always uses thread safe ref/unref, use default Referenced() constructor instead.
|
| |
| | Referenced (const Referenced &) |
| |
| Referenced & | operator= (const Referenced &) |
| |
| bool | getThreadSafeRefUnref () const |
| | Get whether a mutex is used to ensure ref() and unref() are thread safe.
|
| |
| OpenThreads::Mutex * | getRefMutex () const |
| | Get the mutex used to ensure thread safety of ref()/unref().
|
| |
| int | ref () const |
| | Increment the reference count by one, indicating that this object has another pointer which is referencing it.
|
| |
| int | unref () const |
| | Decrement the reference count by one, indicating that a pointer to this object is no longer referencing it.
|
| |
| int | unref_nodelete () const |
| | Decrement the reference count by one, indicating that a pointer to this object is no longer referencing it.
|
| |
| int | referenceCount () const |
| | Return the number of pointers currently referencing this object.
|
| |
| ObserverSet * | getObserverSet () const |
| | Get the ObserverSet if one is attached, otherwise return NULL.
|
| |
| ObserverSet * | getOrCreateObserverSet () const |
| | Get the ObserverSet if one is attached, otherwise create an ObserverSet, attach it, then return this newly created ObserverSet.
|
| |
| void | addObserver (Observer *observer) const |
| | Add a Observer that is observing this object, notify the Observer when this object gets deleted.
|
| |
| void | removeObserver (Observer *observer) const |
| | Remove Observer that is observing this object.
|
| |
|
| enum | WrapParameter { WRAP_S
, WRAP_T
, WRAP_R
} |
| |
| enum | WrapMode {
CLAMP = GL_CLAMP
, CLAMP_TO_EDGE = GL_CLAMP_TO_EDGE
, CLAMP_TO_BORDER = GL_CLAMP_TO_BORDER_ARB
, REPEAT = GL_REPEAT
,
MIRROR = GL_MIRRORED_REPEAT_IBM
} |
| |
| enum | FilterParameter { MIN_FILTER
, MAG_FILTER
} |
| |
| enum | FilterMode {
LINEAR = GL_LINEAR
, LINEAR_MIPMAP_LINEAR = GL_LINEAR_MIPMAP_LINEAR
, LINEAR_MIPMAP_NEAREST = GL_LINEAR_MIPMAP_NEAREST
, NEAREST = GL_NEAREST
,
NEAREST_MIPMAP_LINEAR = GL_NEAREST_MIPMAP_LINEAR
, NEAREST_MIPMAP_NEAREST = GL_NEAREST_MIPMAP_NEAREST
} |
| |
| enum | InternalFormatMode {
USE_IMAGE_DATA_FORMAT
, USE_USER_DEFINED_FORMAT
, USE_ARB_COMPRESSION
, USE_S3TC_DXT1_COMPRESSION
,
USE_S3TC_DXT3_COMPRESSION
, USE_S3TC_DXT5_COMPRESSION
, USE_PVRTC_2BPP_COMPRESSION
, USE_PVRTC_4BPP_COMPRESSION
,
USE_ETC_COMPRESSION
, USE_ETC2_COMPRESSION
, USE_RGTC1_COMPRESSION
, USE_RGTC2_COMPRESSION
,
USE_S3TC_DXT1c_COMPRESSION
, USE_S3TC_DXT1a_COMPRESSION
} |
| |
| enum | InternalFormatType { NORMALIZED = 0x0
, FLOAT = 0x1
, SIGNED_INTEGER = 0x2
, UNSIGNED_INTEGER = 0x4
} |
| | Texture type determined by the internal texture format. More...
|
| |
| enum | ShadowCompareFunc {
NEVER = GL_NEVER
, LESS = GL_LESS
, EQUAL = GL_EQUAL
, LEQUAL = GL_LEQUAL
,
GREATER = GL_GREATER
, NOTEQUAL = GL_NOTEQUAL
, GEQUAL = GL_GEQUAL
, ALWAYS = GL_ALWAYS
} |
| |
| enum | ShadowTextureMode { LUMINANCE = GL_LUMINANCE
, INTENSITY = GL_INTENSITY
, ALPHA = GL_ALPHA
, NONE = GL_NONE
} |
| |
| enum | GenerateMipmapMode { GENERATE_MIPMAP_NONE
, GENERATE_MIPMAP
, GENERATE_MIPMAP_TEX_PARAMETER
} |
| | Returned by mipmapBeforeTexImage() to indicate what mipmapAfterTexImage() should do. More...
|
| |
| typedef std::list< ref_ptr< TextureObject > > | TextureObjectList |
| |
| enum | Values {
OFF = 0x0
, ON = 0x1
, OVERRIDE = 0x2
, PROTECTED = 0x4
,
INHERIT = 0x8
} |
| | list values which can be used to set either GLModeValues or OverrideValues. More...
|
| |
| enum | Type {
TEXTURE
, POLYGONMODE
, POLYGONOFFSET
, MATERIAL
,
ALPHAFUNC
, ANTIALIAS
, COLORTABLE
, CULLFACE
,
FOG
, FRONTFACE
, LIGHT
, POINT
,
LINEWIDTH
, LINESTIPPLE
, POLYGONSTIPPLE
, SHADEMODEL
,
TEXENV
, TEXENVFILTER
, TEXGEN
, TEXMAT
,
LIGHTMODEL
, BLENDFUNC
, BLENDEQUATION
, LOGICOP
,
STENCIL
, COLORMASK
, DEPTH
, VIEWPORT
,
SCISSOR
, BLENDCOLOR
, MULTISAMPLE
, CLIPPLANE
,
COLORMATRIX
, VERTEXPROGRAM
, FRAGMENTPROGRAM
, POINTSPRITE
,
PROGRAM
, CLAMPCOLOR
, HINT
, SAMPLEMASKI
,
PRIMITIVERESTARTINDEX
, CLIPCONTROL
, VALIDATOR
, VIEWMATRIXEXTRACTOR
,
OSGNV_PARAMETER_BLOCK
, OSGNVEXT_TEXTURE_SHADER
, OSGNVEXT_VERTEX_PROGRAM
, OSGNVEXT_REGISTER_COMBINERS
,
OSGNVCG_PROGRAM
, OSGNVSLANG_PROGRAM
, OSGNVPARSE_PROGRAM_PARSER
, UNIFORMBUFFERBINDING
,
TRANSFORMFEEDBACKBUFFERBINDING
, ATOMICCOUNTERBUFFERBINDING
, PATCH_PARAMETER
, FRAME_BUFFER_OBJECT
,
VERTEX_ATTRIB_DIVISOR
, SHADERSTORAGEBUFFERBINDING
, INDIRECTDRAWBUFFERBINDING
, VIEWPORTINDEXED
,
DEPTHRANGEINDEXED
, SCISSORINDEXED
, BINDIMAGETEXTURE
, SAMPLER
,
CAPABILITY = 100
} |
| | Type identifier to differentiate between different state types. More...
|
| |
| typedef GLenum | GLMode |
| | GLMode is the value used in glEnable/glDisable(mode)
|
| |
| typedef unsigned int | GLModeValue |
| | GLModeValue is used to specify whether a mode is enabled (ON) or disabled (OFF).
|
| |
| typedef unsigned int | OverrideValue |
| | Override is used to specify the override behavior of StateAttributes from parent to children.
|
| |
| typedef std::pair< Type, unsigned int > | TypeMemberPair |
| | Simple pairing between an attribute type and the member within that attribute type group.
|
| |
| typedef std::vector< StateSet * > | ParentList |
| | A vector of osg::StateSet pointers which is used to store the parent(s) of this StateAttribute.
|
| |
| typedef osg::StateAttributeCallback | Callback |
| |
| enum | DataVariance { DYNAMIC
, STATIC
, UNSPECIFIED
} |
| |
| static bool | isCompressedInternalFormat (GLint internalFormat) |
| | Determine whether the given internalFormat is a compressed image format.
|
| |
| static void | getCompressedSize (GLenum internalFormat, GLint width, GLint height, GLint depth, GLint &blockSize, GLint &size) |
| | Determine the size of a compressed image, given the internalFormat, the width, the height, and the depth of the image.
|
| |
| static osg::ref_ptr< TextureObject > | generateTextureObject (const Texture *texture, unsigned int contextID, GLenum target) |
| |
| static osg::ref_ptr< TextureObject > | generateTextureObject (const Texture *texture, unsigned int contextID, GLenum target, GLint numMipmapLevels, GLenum internalFormat, GLsizei width, GLsizei height, GLsizei depth, GLint border) |
| |
| static OpenThreads::Mutex * | getGlobalReferencedMutex () |
| | Get the optional global Referenced mutex, this can be shared between all osg::Referenced.
|
| |
| static void | setDeleteHandler (DeleteHandler *handler) |
| | Set a DeleteHandler to which deletion of all referenced counted objects will be delegated.
|
| |
| static DeleteHandler * | getDeleteHandler () |
| | Get a DeleteHandler.
|
| |